HASH ANIMATION 2000 DECALS

Decaling is the process of using a 2D image in order to glue it onto an arbitary 3D shape. This is a very important step to add realism to any 3D model. Therefore some information and implemention steps will be presented.

A model can have multiple images decaled onto it, and a single image can be decaled onto a model many times. Before applying a decal, the parts of the model that will not be dedaled must be hidden. The TARGA (.TGA) image format is recommended for the image file. A paint type program can be used to make the Targa file.

Implementation steps:

1)Add image to project workspace

Right-Click the images folder in the Project Workspace tree
pick -:> import image/Animation or import /Image Sequence

NOTE: Image Sequence is used to import a numbered series of images as the decal.

Find the required image file

2) Add the image to a decal container (create decal for a model)

Right-Click the model name in the Project Workspace tree
pick-:> New -> decal

Adds a decal container within the model

NOTE: can add as many images to model as required in this manner

3) Set properites panel

Click the "Shortcut to ------" in the decal container
On the General tab of the Properties Panel

can enter the type

and a value field

Click the "import image" in the Images section of the Project Workspace

 

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